Displayed (non textual) :
Displayed (written) info :
Game Platform:
This endpoint is approved in the database from previous submissions.
This endpoint is approved in the database from previous submissions.
,
This endpoint is approved in the database from previous submissions.
This endpoint is approved in the database from previous submissions.
,
This endpoint is approved in the database from previous submissions.
This endpoint is approved in the database from previous submissions.
,
This endpoint is approved in the database from previous submissions.
Game Perspective:
Top-down View
This endpoint is approved in the database from previous submissions.
Game Credits (On Artwork):
This endpoint is approved in the database from previous submissions.
Copyright Holder
[©1984]
:
Mastertronic Ltd.
[Mastertronic Limited]
This endpoint is approved in the database from previous submissions.
This endpoint is approved in the database from previous submissions.
Game Credits (Not On Artwork):
Description (by producer & GT in English only) :
Race through the city park on your BMX keeping to the track, otherwise you will hit the oil slicks and slide or crash. There is a maniac on the loose in the park who is trying to run you down but if you get too close to the old lady she is liable to put her walking sticks through the spokes on your bike. Don't lose your head and you can be champion of the BMX Racers!
Notes :
In the Commodore 64 version, the player controls a bicycle around obstacles through an infinite number of outdoor courses. Each stage scrolls faster, but the bike movement does not increase in speed, making stages past six extremely challenging. There is only one life, and score is based entirely on the length of time before crashing into an obstacle. The game could be considered a very early predecessor to the "endless runner" genre. The Commodore 16 version is similar, but with several more game mechanics. The player must collect flags before reaching the end of a course, and has an energy meter which must be replenished before running out, with energy pods scattered throughout the five stages. The Commodore 16 version also features three lives.