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Global thing: Ghostbusters (Videogame) (1984)



 
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created on: 20/06/2019
by: bob (9222)
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Notes : Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Ghostbusters (Activision) on the Commodore 64 (1984). Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen.[1] The last week of development was spent on the opening screen which plays the Ghostbusters theme song.[2] The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600. The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC, Sega Master System and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version is full of spelling, grammar and punctuation mistakes:[1] CONGLATURATION !!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. NOW GO AND REST OUR HEROES ! This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game. 
Displayed (written) info : GHOSTBUSTERS 
Description (by producer & GT in English only) :   
Websites   
Originally released : 1984 
Source : https://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984) (en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984))Description 
Displayed (non textual) : Person : Harold Ramis 
Displayed (non textual) : Person : Bill Murray 
Displayed (non textual) : Person : Dan Aykroyd 
Game Genre: Action 
Game Perspective: 2D Side Scrolling 
Game Perspective: Top-down View 
Game Platform: ZX Spectrum :  
Game Platform: Amstrad CPC :  
Game Platform: MSX :  
Game Platform: Commodore : Commodore 64 
Game Platform: Atari : Atari 2600 / Atari VCS 
Game Platform: Nintendo : NES 
Game Platform: Sega : Sega Master System (SMS) / Mark III 
Game Platform: Apple & Mac : Apple II 
Game Platform: Atari : Atari 8-Bit (400 to 1200XL) 
Game Rating:   
Game Credits (On Artwork): Copyright Holder : Activision, Inc.Activision Inc.Ghostbusters Game ©1984 
Game Credits (Not On Artwork): Produced By : Brad Fregger 
Game Credits (On Artwork): Copyright Holder : Columbia Pictures Industries, Inc.Ghostbusters Logo ©1984 
Game Credits (On Artwork): Copyright Holder : Raydiola Music Corp.Music 
Game Credits (Not On Artwork): : Designed By : David Crane (Game Designer) 
Game Credits (On Artwork):Sound Assistant : Electronic Speech SystemsSoftware Speech By : Electronic Speech SystemsElectronic Speech Systems Berkeley CA 
Game Credits (On Artwork):Music : Ray Parker, Jr.Lyrics & Music By : Ray Parker, Jr. 
Game Credits (On Artwork):Copyright Holder : Golden Torch Music CorpCopyright Holder : Golden Torch Music Corp.Music 
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Source : https://www.mobygames.com/game/ghostbusters (www.mobygames.com/game/ghostbusters)Platforms 
Note to moderator : neww
Editted on 20/06/2019 by 
bob (9222)Show Version
Notes :Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Ghostbusters (Activision) on the Commodore 64 (1984). Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen.[1] The last week of development was spent on the opening screen which plays the Ghostbusters theme song.[2] The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600. The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC, Sega Master System and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version is full of spelling, grammar and punctuation mistakes:[1] CONGLATURATION !!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. NOW GO AND REST OUR HEROES ! This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game.Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song. The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600. The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC, Sega Master System and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version is full of spelling, grammar and punctuation mistakes: CONGLATURATION !!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF OUR CULTURE. NOW GO AND REST OUR HEROES ! This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game. 
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Votes : ACCEPTED on 20/06/2019 by bob (9222)
Editted on 20/06/2019 by 
bob (9222)Show Version
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Description (by producer & GT in English only) : Has anybody seen a ghost? Matter of fact, yes, they have! At this very moment, hundreds of ghosts are making their way to the infamous spook central. Only you can save the world from a disaster of biblical proportions. To do this you must make it to the top of the Temple of Zool. You can only do this when you have killed a large number of ghosts, made more money than you started with, and survived the dangers of the streets. So go out and show 'em how you do it downtown! 
Source : https://gamefaqs.gamespot.com/sinclair/947214-ghostbusters (gamefaqs.gamespot.com/sinclair/947214-ghostbusters)Description 
https://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984) (en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984))Descriptionhttps://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984) (en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984))Notes 
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Votes : ACCEPTED on 20/06/2019 by bob (9222)
 ACCEPTED on 01/07/2019 by Lo55o (12523)
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