Name | | Ghostbusters (Videogame) | |
Video | | Ghostbusters II Walkthrough, ZX Spectrum | |
Video | | Ghostbusters On ZX Spectrum | |
Image | | Ghostbusters Spectrum 3D shot.jpg | |
Image | | Ghostbusters Spectrum Cassette Text Side(1).jpg | |
Image | | Ghostbusters Spectrum Cassette White Side(1).jpg | |
Image | | Ghostbusters Spectrum Wrapper Inside Text.jpg | |
Image | | Ghostbusters Spectrum Wrapper Inside.jpg | |
Image | | Ghostbusters Spectrum Wrapper Outside Cover Section(1).jpg | |
Image | | Ghostbusters Spectrum Wrapper Outside Credits Section.jpg | |
Image | | Ghostbusters Spectrum Wrapper Outside Spine Section.jpg | |
Image | | Ghostbusters Spectrum Wrapper Outside.jpg | |
Video | | Let's Play ZX Spectrum Ghostbusters | Designed by David Crane | |
Video | | ZX Spectrum Longplay [134] Ghostbusters | |
Catalog Number(s) Artwork : | | RS 021 | |
Source : | | | |
Barcode : | | | |
Catalog Number(s) Media : | | | |
Websites | | | |
Year of this release : | | 1984 | |
Originally released : | | 1984 | |
Notes : | Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.
Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song. The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600.
The game starts with a choice between four drivable cars, and the player must stock up on equipment and make money to complete their objectives. Upon completion of the Commodore 64, ZX Spectrum, Atari 8-bit, Amstrad CPC, Sega Master System and MSX versions of the game, a code was provided that allowed the player to start a new game with the amount of money accumulated by the end of the previous game. This allowed accelerated progression in the new game. The game varied in some respects depending upon which platform it was played; the Sega Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version is full of spelling, grammar and punctuation mistakes:
CONGLATURATION !!!
YOU HAVE COMPLETED
A GREAT GAME.
AND PROOVED THE JUSTICE
OF OUR CULTURE.
NOW GO AND REST OUR
HEROES !
This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game. | | |
Description (by producer & GT in English only) : | Has anybody seen a ghost? Matter of fact, yes, they have! At this very moment, hundreds of ghosts are making their way to the infamous spook central. Only you can save the world from a disaster of biblical proportions. To do this you must make it to the top of the Temple of Zool. You can only do this when you have killed a large number of ghosts, made more money than you started with, and survived the dangers of the streets. So go out and show 'em how you do it downtown! | | |
Displayed (written) info : | GHOSTBUSTERS | SPECTRUM
48 . 128 . PLUS 2
GHOSTBUSTERS™
RICOCHET
.BY.MASTERTRONIC. | |
Displayed (non textual) : | | Person : Dan Aykroyd | |
Displayed (non textual) : | | Person : Harold Ramis | |
Displayed (non textual) : | | Person : Bill Murray | |
Game Genre: | | Action | |
Game Perspective: | | 2D Side Scrolling | |
Game Perspective: | | Top-down View | |
Game Platform: | | ZX Spectrum : | |
Game Rating: | | | |
Game Region: | | | |
Game Credits (Not On Artwork): | | Designed By : David Crane (Game Designer) | |
Game Credits (On Artwork): | | Software Speech By : Electronic Speech SystemsElectronic Speech Systems Berkeley CA | |
Game Credits (On Artwork): | | Copyright Holder : Golden Torch Music Corp.Music | |
Game Credits (Not On Artwork): | | Produced By : Brad Fregger | |
Game Credits (On Artwork): | | Copyright Holder : Columbia Pictures Industries, Inc.Ghostbusters Logo ©1984 | |
Game Credits (On Artwork): | | Undefined Credit Artwork : Ricochet | |
Source : | https://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984) (en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_(1984))Notes | | |
Source : | https://gamefaqs.gamespot.com/sinclair/947214-ghostbusters (gamefaqs.gamespot.com/sinclair/947214-ghostbusters)Description | | |
Source : | https://www.mobygames.com/game/ghostbusters (www.mobygames.com/game/ghostbusters)Platforms | | |
Game Platform: | Commodore : Commodore 64 | | |
Game Platform: | Atari : Atari 2600 / Atari VCS | | |
Game Platform: | Nintendo : NES | | |
Game Platform: | Sega : Sega Master System (SMS) / Mark III | | |
Game Platform: | Apple & Mac : Apple II | | |
Game Platform: | Atari : Atari 8-Bit (400 to 1200XL) | | |
Game Platform: | Amstrad CPC : | | |
Game Platform: | MSX : | | |
Game Credits (On Artwork): | | Design : Words & Pictures Ltd.Words & Pictures Ltd., London | |
Game Credits (On Artwork): | | Licensed To : Mastertronic | |
Game Credits (On Artwork): | | Lyrics & Music By : Ray Parker, Jr. | |
Game Credits (On Artwork): | | Copyright Holder : Raydiola Music Corp.Music | |
Game Credits (On Artwork): | | Copyright Holder : Activision, Inc.Ghostbusters Game ©1984Activision Inc. | |
Copied Wikipedia parts under license : | | | |
Language - Artwork : | | English | |
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Game Credits (On Artwork): | | Manufactured In : United KingdomThe U.K. | |
Barcode : | | 5 012967 400514 | |
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Game Credits (On Artwork): | Copyright Holder : Raydiola Music Corp. | Copyright Holder : Raydiola Music Corp.Raydiola Music Corp. Programme | |
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