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Endpoint: Isometric



created on: 16/02/2016
by: bob (9218)
 
Editted on 16/02/2016 by 
bob (9218)Show Version
General info : In video games and pixel art, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is rotated slightly to reveal other facets of the game environment than are typically visible from a top-down perspective or side view, thereby producing a three-dimensional effect. (From Wikipedia, the free encyclopedia) 
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