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Endpoint: Nintendo Regions



created on: 30/05/2016
by: Lo55o (12465)
 
Editted on 30/05/2016 by 
Lo55o (12465)Show Version
General info : As with a large amount of commercial media, Nintendo games have different regional formats to discourage importing and to fit the corresponding region's video formats. These restrictions can be bypassed however with a variety of exploits, though at the user's own risk. Older consoles which took cartridges simply had cartridges of different shapes. For example, Japanese Famicom cartridges were much smaller and had fewer pins than American NES carts, though convertors were made, not to mention older NES carts with convertor boards in them were used to adapt games. Disc based media starting with the GameCube has been made with different region codes based on the country's video format and region, similar to DVD/Blu-Ray region codes. Circumvention of these regional barriers was slightly easier due to devices such as the Action Replay and Freeloader which simply disabled the lockout on the GameCubes made importation favorable to some. A region code disabler through the Homebrew Channel is available on the Wii for playing import games. Handheld consoles are not dependent on the analogue TV standards' limitation (NTSC/PAL/SECAM), however the 3DS system software is designed to ignore a game if it does not correspond to the same region as the console (with the Chinese iQue 3DS being a special exception). 
Source : http://nintendo.wikia.com/wiki/Regions (nintendo.wikia.com/wiki/Regions) 
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